Building a 3D Game with LibGDX
  • Language: en
  • Pages: 234

Building a 3D Game with LibGDX

Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game development Understand the LibGDX architecture and explore platform limi...

Mastering LibGDX Game Development
  • Language: en
  • Pages: 420

Mastering LibGDX Game Development

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or f...

Named Organic Reactions
  • Language: en
  • Pages: 288

Named Organic Reactions

From the Acyloin Condensation to the Wurtz Reaction. A compact collection of 134 important named organic reactions from modern organic chemistry with clearly outlined reaction mechanisms and applications of each reaction. Named Organic Reactions provides * The perfect revision aid to key organic reactions * References for easy information access * Further information, including side reactions, yields and variations of the reaction This book is the essential guide to named organic reactions for chemistry students.

Muscular Dystrophy
  • Language: en
  • Pages: 482

Muscular Dystrophy

Muscular Dystrophies include a heterogeneous series of diseases that range from childhood to adult onset cases, of difficult diagnosis and treatment. This book presents the state of the art in muscular dystrophies, after the molecular revolution. In the field of patients diagnosis, several advances have been done by recognising new entities. New techniques such as biochemical, molecular advancements, and the use of muscle MRI are collected that allow rapid diagnosis. Also, advances in therapy and therapeutical trials are presented in Duchenne and other muscular dystrophies and some novel treatments in glycogen storage disease by enzyme replacement are proposed. Both rehabilitation techniques and other treatments deserve particular attention for the improvements observed.

Seamen's Journal
  • Language: en

Seamen's Journal

  • Type: Book
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  • Published: 1909
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  • Publisher: Unknown

None

Helvetica Chimica Acta
  • Language: en

Helvetica Chimica Acta

  • Type: Book
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  • Published: 1982
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  • Publisher: Unknown

None

Game Development with Construct 2
  • Language: en
  • Pages: 240

Game Development with Construct 2

  • Type: Book
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  • Published: 2017-05-18
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  • Publisher: Apress

Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

LibGDX Game Development By Example
  • Language: en
  • Pages: 280

LibGDX Game Development By Example

Learn how to create your very own game using the libGDX cross-platform framework About This Book Learn the core features of libGDX to develop your own exciting games Explore game development concepts through example projects Target games for major app stores quickly and easily with libGDX's cross-platform functionality Who This Book Is For This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must. What You Will Learn Create and configure a libGDX project to get started with making games Get to grips with a simple game loop that will drive your...

Mastering Android Application Development
  • Language: en
  • Pages: 298

Mastering Android Application Development

Learn how to do more with the Android SDK with this advanced Android Application guide which shows you how to make even better Android apps that users will love About This Book Learn how to design and build better Android apps to reach new users Explore the latest features and tools in the Android SDK that will help you become a better developer From concurrency to testing – through to adding adverts and billing, this book ties together every element to help you deliver a high-quality Android application on Google Play Who This Book Is For Mastering Android Application Development is intended for Android developers that want insight on and guidance through the steps they need to take to gi...

Beginning Java Game Development with LibGDX
  • Language: en
  • Pages: 276

Beginning Java Game Development with LibGDX

  • Type: Book
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  • Published: 2015-12-29
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  • Publisher: Apress

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browse...